Objective:
Reduce your opponent’s Hero’s health to 0 or cause them to run out of cards during their draw phase.
Deck Zone & Graveyard Zone: For your deck and discarded cards.
Function: Represents the player in the game. Unique Effects: Each Hero card has special abilities that can influence gameplay.
Hero Abilities: Each hero card has special abilities that affect that duel. You can use multiple Hero abilities but each one can only be used once per turn.
Role: Main combat units used to attack and defend.
Cost: Requires lifeforce to play.
Attributes: Each minion has an attack and a defense value.
Types and Traits: Various minion types (e.g., Skeletons, Ghosts) with shared traits. Eldritch minions have unique traits.
Effects: Some minions have unique abilities or effects.
Function: Cast to create various effects on the game.
Placement: Played in magic zones on the field.
Types: There are several types of spells (e.g., Fire, Ice)
Usage: Attached to minions to alter their abilities or stats. Durability: Remain in play until the attached minion or the relic itself is destroyed.
Placement: Played in magic zones.
Mechanics: Have a defense value.
Vulnerability: They can be attacked and destroyed like minions.
Effect: Provide ongoing benefits or game-altering effects.
Placement: Played in magic zones.
Exclusivity: Only one can be on the field per player at a time. If another one exists on the field when it’s played the older one is destroyed.
Effect: Provide powerful effects that happen over multiple turns.
Placement: Played in magic zones.
Hourglass Icon: This icon determines how long an Event card stays active on the field. Cards with 1 on the hourglass stay active until the start of your next turn then go to the graveyard. 2 cards stay for 2 turns, etc.
Purpose: Tracks the player’s current lifeforce. Number in Deck: Every deck contains 10 Lifeforce cards. Lifeforce can also be tracked on Free Tracker App.