Weekly Rituals new

These are alternative rulesets we've designed to give players new and creative ways to play.

Weekly Ruleset

✨ Imbued Arcana ✨

The very fabric of magic has shifted this week, Necromancers! Spells no longer vanish after a single use. Instead, they can be carefully Played to the field, lingering as persistent enchantments, ready to be Activated turn after turn, or Cast with immediate, unstoppable force.

📜 Playing vs Activating vs Casting 📜 

1) Playing Spells to the Field:

  • You may Play a Spell card from your hand directly onto one of your empty Magic Slots.,
  • Playing a Spell in this way does not cost Lifeforce.,
  • A Played spell remains on the field and occupies a Magic Slot.,
  • You may choose to remove a Played spell from the field to the graveyard at any time during your turn.,

2) Activating Spells on the Field:

  • A Spell card that has been Played to the field can be Activated once per turn, per copy on the field.,
  • To Activate a Played spell, you must pay its Lifeforce cost. Its effect then resolves.,
  • Activating a spell does not send it to the graveyard; it remains on the field for potential future activations.,
  • Activation is not instant speed and can be responded to as per normal Response Window rules (e.g., by an opponent activating their own Played spell, or using Destroy Magic on your activating spell before its effect resolves).,

3) Casting Spells for Immediate Effect:

  • Alternatively, you may choose to Cast a Spell card directly from your hand (or from other zones if an effect allows, like deck or graveyard).,
  • To Cast a spell, pay its Lifeforce cost. Its effect resolves immediately, and the spell is then sent to the graveyard.,
  • Casting a spell does not place it on the field and does not use a Magic Slot.,
  • Casting is instant. When you cast a spell, its effect happens immediately. You can’t stop the spell card itself with effects like Destroy Magic or a played Dispel Magic—only with other instant-speed spells.,
  • The rules for casting spells remain the same as in the original rules.,

4) Interaction with “Destroy Magic” (Shared Hero Ability):

  • The Destroy Magic Shared Hero Ability can target a Played Spell on the field. The Played spell is sent to the graveyard, preventing its activation or future activations. This can be used in response to an activation.,
  • Destroy Magic cannot negate the effect of a spell that is being Cast .

⚡ Strategic Insights: The Dual Nature of Spells ⚡ 

  • When to PLAY a Spell:
    • Multi-Turn Value: If a spell’s effect is something you want to use repeatedly across several turns.,
    • Opponent’s Turn Reactivity: Play a spell like during your turn so it’s ready to be Activated during your opponent’s turn.,
    • Baiting Removal: A played spell can draw out an opponent’s Destroy Magic, potentially protecting a more crucial Artifact or Event.,

    When to CAST a Spell:

    • Guaranteed Immediacy: When you absolutely need a spell’s effect to happen now and want to minimize the chances of the spell card itself being countered (e.g., by Destroy Magic on a played spell).,
    • Bypassing Field Counters: If your opponent has a Played Dispel Magic or similar effect on their field that could destroy your spell if you Played it, Casting yours ensures its effect goes through.,
    • No Magic Slot Needed: If your Magic Slots are full or you don’t want to commit a slot to that particular spell.,
    • One-Off Effects: If you only need the spell’s effect once and don’t foresee needing it again.,
    • Casting from Other Zones: When an ability specifically allows you to “cast” a spell from your graveyard or deck.

                   🛠️ Adaptation Tips:

    • Spells with powerful, repeatable effects gain significant value when Played. Cheap, impactful spells are excellent candidates for Casting.,
    • Destroy Magic is vital for removing problematic Played spells from your opponent’s field.,
    • Decide if you need the immediate tempo of a Cast spell or the sustained advantage of a Played spell.,
    • Playing a spell and leaving it unactivated can force your opponent to play around it or expend resources to remove it, even if you don’t intend to activate it immediately.
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